Just want to say a special thank you to the ladies at babyandbump.momtastic.com for your comments on this thread.
And all the other advice we've both been given over the last few months.
Katie is now 31 weeks along as of yesterday. My new shift is going well, 10am - 6pm suits me much better. Katie said she is much happier with me getting home at this time.
She is getting quite snappy lately, annoyed at me for the slightest things. Taking up too much space in bed, (More than 1/3 of the bed is too much.) and other stupid stuff. Everyone keeps saying it's just the hormones and I know it is so I just deal with it and try my best to never argue back. It's difficult because I'm quite argumentative and stubborn... I've just learned to do whatever I'm told right now, it's just easier than arguing with a pregnant woman!
Just 6 weeks until she is full term and 9 weeks until her due date. The baby could come anytime from 6 weeks though!
We pretty much got everything bought now, Katie just wants to get a new mattress for the Moses Basket but other than that we pretty much have everything.
Katie's mum bought us a new TV recently, a 40'' 1080p HDTV for the living room. It's awesome!!
That along with our new phones & the computer will probably be the last things we get ourselves for quite some time.
DayZ
It's a Horror Survival/Sandbox/First Person Shooter and it's AMAZING.
The general idea is that you need to scavenge supplies to survive, on a massive map that takes a long time to navigate and traverse on foot. http://dayzmap.info/
You need to eat, drink and stay warm to survive. Doing so takes a combination of making food by fires, drinking water or canned drinks that can be found in houses, tents or barns.
But the loot spawning points are also hot spots for Zombies. They patrol through houses, fields and gardens around cities and villages. Making noise, or being too visible allows zombies to detect and chase you. They run about the same pace as you do, and when they run they alert other zombies to your presence too. Shooting also alerts zombies to your presence, so being trigger happy on this game is the last thing you should be.
Another threat to you on this game is coming into contact with other players. They are potentially more dangerous than the zombies because they can (and will) kill you for your supplies. I've died this way numerous times. Players often shoot me and take whatever I've been carrying.
The best, and worst thing about this game is the fact that upon death you lose everything and spawn at the coast with nothing but a torch, a bandage & a box of painkillers. To die in this game is considered game over, 'permadeath' has given this game a spin away from regular FPS shooters. You have no rank to achieve, no perks to unlock, just one mission: Survive.
It is inevitable that one day you will die and lose everything. It creates a tense, decision making experience that has made DayZ one of the most important things to happen to First Person Shooters in recent history.
Games developers will be watching closely to see how the community respond to DayZ, because for what is essentially a mod to a pretty poor game, DayZ has (for me) been the BEST game of 2012 by far, Perhaps even this decade.
|
Crossbow! |
|
Me, Gav, Garry & Rob on DayZ |
|
Rob, Mel & Garry on DayZ |